Today we’ll try to figure out if it’s worth engaging volunteers to work on your game localization and why you…
Month: June 2019
CASE STUDY: Localizing text quest game Nocton Hill
Today we have a case study to share with you of our localization of Nocton Hill from Mess Games. This…
Choosing a localization method: in-house department, publisher, or fans
Who does a game start with? With the developer. They create the product, and then are faced with the question…