Fan game localization, or is working with volunteers worth it?
References from the client and how to localize without them
CASE STUDY: Localizing text quest game Nocton Hill
Choosing a localization method: in-house department, publisher, or fans
Video game culturalization as demonstrated by a Three Kingdoms game: complexities and solutions
Why do clients require NDAs?
CASE STUDY: World of Submarine
“Nobody cares about your problems, but they are interested to see how you’ll solve them”. Interview with Defense Zone developer Artem Kotov