In his eight years in game dev, Nick Citkoŭ has worked on a huge range of projects, from multiplayer online…
Author: INLINGO

“When I arrived at the company, I started teaching people how to relax.” Interview with Yana Khoroshavina, Lead Project Manager at Elephant Games
Yana Khoroshavina’s career path began with a job at a children’s camp in Yoshkar-Ola, but she now manages teams at…

How We Create Art
The Inlingo Art team was first launched in mid-2021. Since then, we’ve managed to bring dozens of visual projects to…

University of Vigo: Spanish students’ internship experience at Inlingo
Since 2020, Inlingo has been welcoming students from universities across the world for internships. One of these universities is Spain’s…

The Localizer’s Toolkit: Crowdin
The Inlingo team uses a variety of tools to simplify the localization process and improve efficiency. In “The Localizer’s Toolkit,”…

Japan: Everything Game Developers Need to Know
Japan can justifiably be called the epicenter of video game culture. The proof is obvious: from the endless rows of…

How to translate a game with its fans: an example from a real project
One of the chief indicators of a game’s success is the passion of its fan base. Sometimes players are so…

«А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio
Minute detais can build up into large and multifaceted worlds. Environmental artists know this is firsthand and work hard on…

“Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo
Entering new markets is a big step for any project. But how to do it correctly so that the audience…

Correct Technical Briefs: how to set tasks for artists
The work of artists always starts with a thorough examination of the technical brief. If it is clear and logical,…

“My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games
Murad Musakaev moved to the game industry from law, got the chance to work at a small Russian game development…

Localization: What’s included in the cost?
Adapting a project for a new audience is an undertaking that requires a serious investment. Let’s talk about what’s included…