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Author: INLINGO

Tamara Tirjak
Interview

“Our goal is to publish a great game, which will be received all over the world” – Interview with Tamara Tirjak, Senior Localization Manager at Frontier Developments

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INLINGO22.12.202022.12.2020
Alexey Trushkov
Interview

“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia

Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…

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INLINGO22.12.202022.03.2022
Ilya Karpinsky
Interview

“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES

On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for developers who have made or…

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INLINGO22.12.202022.03.2022
3 ловушки японской локи
Localization

Three pitfalls of localization into Japanese

Localization into Japanese is very complicated – it requires taking into account a lot of nuances that are completely unimportant…

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INLINGO22.12.202022.12.2020
4_Иван_EN
Interview

“The game needs to be challenging and offers players freedom” Interview with Ivan Buchta, Creative Director at Bohemia Interactive

On the future of military sims, making realistic game mechanics, and devotion to the community. Ivan Bukhta has been working…

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INLINGO09.12.202009.12.2020
3_НИКА_EN
Interview

“If you want to attract female talent into gamedev you need games made by women for women” Interview with Nika Bender, Live Service Producer at DICE

Nika Bender has come a long way from moderating Playfish forums and product management at Star Stable to becoming a…

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INLINGO09.12.202022.03.2022
2_КСАВЬЕ_EN
Interview

“Quality over quantity” Interview with Xavier Marot, Head of Line Production at Focus Home Interactive

Xavier Marot is the Head of Line Production at Focus Home Interactive that published popular projects Vampyr, A Plague Tale:…

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INLINGO09.12.202009.12.2020
1_Фаузи_EN
Interview

“A game designer’s job is not to come up with ideas, but to make other people’s ideas work”. Interview with Fawzi Mesmar, Head of Design at EA DICE

College gaming departments, game designers’ secrets for inspiration, and the genres of the future Fawzi Mesmar has been working with…

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INLINGO09.12.202009.12.2020
5_Hendrik Lesser_EN
Interview

“If you have the muscles go info offensive mode” – Interview with Hendrick Lesser, president of EGDF

In times of crisis, many companies could use a helping hand – and it is great when someone is willing…

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INLINGO09.12.202009.12.2020
og: image
Interview

“Never skip LQA. That’s a bad idea.” Interview with Maria Lesk, Localization Director at Daedalic Entertainment

Good localization checklist, working with gamers’ criticisms, and a universal set of languages for translation

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INLINGO10.08.202002.12.2020
INLINGO_InterviewCover-1
Interview

“Get ready for your empathy to glitch”: how to communicate with Korean game developers

This interview was written for the BDinGD website—a networking project of Inlingo company. On BDinGD we speak about business processes,…

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INLINGO28.07.202002.12.2020
1600x900_en
Interview

“The game has to be super amazing for you to forget about the language barrier” — An Interview with Global Localization Manager at King, Miguel Sepulveda

Reading Time: 30 Minutes We interviewed Miguel Sepulveda, Global Localization Manager at King (Candy Crush Saga). Our business developer, Levon,…

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INLINGO29.10.201902.12.2020

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