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Interview

Martin Teichmann
Interview

«А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio

Minute detais can build up into large and multifaceted worlds. Environmental artists know this is firsthand and work hard on…

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INLINGO03.11.202203.11.2022
Emma Bullen
Interview

“Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo

Entering new markets is a big step for any project. But how to do it correctly so that the audience…

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INLINGO13.09.202213.09.2022
Interview
Interview

“My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games 

Murad Musakaev moved to the game industry from law, got the chance to work at a small Russian game development…

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INLINGO21.07.202221.07.2022
2_Наталья Гладкая_EN (2)
Interview

“Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium

Natalie Gladkaya has always loved linguistics, but she never expected to one day merge her career with video games —…

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INLINGO22.11.202122.03.2022
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Interview

“The appropriate use of silence is important”. An interview with P.T. Adamczyk, Senior Composer at CD Projekt RED

It is hard to imagine a popular game without music, as it draws you into the atmosphere of a virtual…

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INLINGO20.10.202126.04.2022
James Schall_EN
Interview

“It’s the people that come up with trends that have the biggest success” James Schall, Director of Publishing at Secret Mode.

It’s quite possible to create a game and successfully bring it to market independently, but it’s a tough road to…

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INLINGO16.07.202116.07.2021
Javier Barnes_EN
Interview

“The acceptance of smartphone games is a matter of time.” Javier Barnes, Senior Product Manager at Tilting Point

Creating a really good game that millions will love is only half the battle. The second half is to competently…

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INLINGO11.06.202111.06.2021
Мартин Кулберг_EN
Interview

“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Head of Talent Acquisition at Paradox Interactive

The HR industry has been gaining momentum lately, as the competent selection of employees directly affects a company’s operations. Our…

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INLINGO28.05.202128.05.2021
6_Микки Нилсон_EN
Interview

“Everything in a screenplay has a purpose, no scene or dialogue is wasted.” Interview with Micky Neilson, a writer at Frost Giant Studios

Micky Neilson started his gamedev career as an artist, but his childhood passion for writing left an imprint. A few…

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INLINGO10.03.202110.03.2021
Tamara Tirjak
Interview

“Our goal is to publish a great game, which will be received all over the world” – Interview with Tamara Tirjak, Senior Localization Manager at Frontier Developments

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INLINGO22.12.202022.12.2020
Alexey Trushkov
Interview

“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia

Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…

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INLINGO22.12.202022.03.2022
Ilya Karpinsky
Interview

“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES

On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for developers who have made or…

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INLINGO22.12.202022.03.2022

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