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Interview

Interview with Yana Khoroshavina, Lead Project Manager
Interview

“When I arrived at the company, I started teaching people how to relax.” Interview with Yana Khoroshavina, Lead Project Manager at Elephant Games

Yana Khoroshavina’s career path began with a job at a children’s camp in Yoshkar-Ola, but she now manages teams at…

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INLINGO03/20/202303/20/2023
Interview

«А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio

Minute detais can build up into large and multifaceted worlds. Environmental artists know this is firsthand and work hard on…

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INLINGO11/03/202211/03/2022
Interview

“Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo

Entering new markets is a big step for any project. But how to do it correctly so that the audience…

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INLINGO09/13/202209/13/2022
Interview
Interview

“My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games 

Murad Musakaev moved to the game industry from law, got the chance to work at a small Russian game development…

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INLINGO07/21/202207/21/2022
Interview

“Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium

Natalie Gladkaya has always loved linguistics, but she never expected to one day merge her career with video games —…

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INLINGO11/22/202103/22/2022
Interview

“The appropriate use of silence is important”. An interview with P.T. Adamczyk, Senior Composer at CD Projekt RED

It is hard to imagine a popular game without music, as it draws you into the atmosphere of a virtual…

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INLINGO10/20/202102/13/2023
Interview

“It’s the people that come up with trends that have the biggest success” James Schall, Director of Publishing at Secret Mode.

It’s quite possible to create a game and successfully bring it to market independently, but it’s a tough road to…

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INLINGO07/16/202107/16/2021
Interview

“The acceptance of smartphone games is a matter of time.” Javier Barnes, Senior Product Manager at Tilting Point

Creating a really good game that millions will love is only half the battle. The second half is to competently…

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INLINGO06/11/202106/11/2021
Interview

“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Head of Talent Acquisition at Paradox Interactive

The HR industry has been gaining momentum lately, as the competent selection of employees directly affects a company’s operations. Our…

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INLINGO05/28/202105/28/2021
Interview

“Everything in a screenplay has a purpose, no scene or dialogue is wasted.” Interview with Micky Neilson, a writer at Frost Giant Studios

Micky Neilson started his gamedev career as an artist, but his childhood passion for writing left an imprint. A few…

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INLINGO03/10/202103/10/2021
Interview

“Our goal is to publish a great game, which will be received all over the world” – Interview with Tamara Tirjak, Senior Localization Manager at Frontier Developments

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INLINGO12/22/202012/22/2020
Interview

“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia

Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…

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INLINGO12/22/202003/22/2022

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