Yana Khoroshavina’s career path began with a job at a children’s camp in Yoshkar-Ola, but she now manages teams at…
Interview

«А great looking environment can’t make up for bad playability» Interview with Martin Teichmann, Lead Environment Artist at Postcard Game Studio
Minute detais can build up into large and multifaceted worlds. Environmental artists know this is firsthand and work hard on…

“Success depends on the quality of the game and its fit for the market” Interview with Emma Bullen, Director of New Global Markets at Hyper Hippo
Entering new markets is a big step for any project. But how to do it correctly so that the audience…

“My job is searching for tools that will cause my team the least amount of distress” Interview with Murad Musakaev, Producer at Tactile Games
Murad Musakaev moved to the game industry from law, got the chance to work at a small Russian game development…

“Good lockits and style guides save a lot of time” An interview with Natalie Gladkaya, localization director at Plarium
Natalie Gladkaya has always loved linguistics, but she never expected to one day merge her career with video games —…

“The appropriate use of silence is important”. An interview with P.T. Adamczyk, Senior Composer at CD Projekt RED
It is hard to imagine a popular game without music, as it draws you into the atmosphere of a virtual…

“It’s the people that come up with trends that have the biggest success” James Schall, Director of Publishing at Secret Mode.
It’s quite possible to create a game and successfully bring it to market independently, but it’s a tough road to…

“The acceptance of smartphone games is a matter of time.” Javier Barnes, Senior Product Manager at Tilting Point
Creating a really good game that millions will love is only half the battle. The second half is to competently…

“Soft skills have more of an impact on your performance than knowledge” Martin Kullberg, Head of Talent Acquisition at Paradox Interactive
The HR industry has been gaining momentum lately, as the competent selection of employees directly affects a company’s operations. Our…

“Everything in a screenplay has a purpose, no scene or dialogue is wasted.” Interview with Micky Neilson, a writer at Frost Giant Studios
Micky Neilson started his gamedev career as an artist, but his childhood passion for writing left an imprint. A few…

“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia
Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…