Americans are a very grateful audience in which gamers are willing to pay well for games they like. That is…
“Everything in a screenplay has a purpose, no scene or dialogue is wasted.” Interview with Micky Neilson, a writer at Frost Giant Studios
Micky Neilson started his gamedev career as an artist, but his childhood passion for writing left an imprint. A few…
8 Important Factors When Localizing Games into German
In 2020 the German computer game market was the fifth largest in the world. It’s no surprise then, that many…
Vive la localisation! How to localize into French
Localizing a project into another language is like walking through a minefield. It’s extremely hard to know when you’re going…
What is localization testing and why is it important?
Neglecting localization testing (LQA — Localization Quality Assurance) is always tempting — why spend time on additional checks when everything…
“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia
Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…
“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES
On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for developers who have made or…
Three pitfalls of localization into Japanese
Localization into Japanese is very complicated – it requires taking into account a lot of nuances that are completely unimportant…
“The game needs to be challenging and offers players freedom” Interview with Ivan Buchta, Creative Director at Bohemia Interactive
On the future of military sims, making realistic game mechanics, and devotion to the community. Ivan Bukhta has been working…
“If you want to attract female talent into gamedev you need games made by women for women” Interview with Nika Bender, Live Service Producer at DICE
Nika Bender has come a long way from moderating Playfish forums and product management at Star Stable to becoming a…
“Quality over quantity” Interview with Xavier Marot, Head of Line Production at Focus Home Interactive
Xavier Marot is the Head of Line Production at Focus Home Interactive that published popular projects Vampyr, A Plague Tale:…