In 2020 the German computer game market was the fifth largest in the world. It’s no surprise then, that many…

Vive la localisation! How to localize into French
Localizing a project into another language is like walking through a minefield. It’s extremely hard to know when you’re going…

What is localization testing and why is it important?
Neglecting localization testing (LQA — Localization Quality Assurance) is always tempting — why spend time on additional checks when everything…

“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia
Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…

“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES
On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for developers who have made or…

Three pitfalls of localization into Japanese
Localization into Japanese is very complicated – it requires taking into account a lot of nuances that are completely unimportant…

“The game needs to be challenging and offers players freedom” Interview with Ivan Buchta, Creative Director at Bohemia Interactive
On the future of military sims, making realistic game mechanics, and devotion to the community. Ivan Bukhta has been working…

“If you want to attract female talent into gamedev you need games made by women for women” Interview with Nika Bender, Live Service Producer at DICE
Nika Bender has come a long way from moderating Playfish forums and product management at Star Stable to becoming a…

“Quality over quantity” Interview with Xavier Marot, Head of Line Production at Focus Home Interactive
Xavier Marot is the Head of Line Production at Focus Home Interactive that published popular projects Vampyr, A Plague Tale:…

“A game designer’s job is not to come up with ideas, but to make other people’s ideas work”. Interview with Fawzi Mesmar, Head of Design at EA DICE
College gaming departments, game designers’ secrets for inspiration, and the genres of the future Fawzi Mesmar has been working with…

“If you have the muscles go info offensive mode” – Interview with Hendrick Lesser, president of EGDF
In times of crisis, many companies could use a helping hand – and it is great when someone is willing…