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Gamedev Outsourcing Studios blog with case studies, experts interviews, and helpful articles

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Localization

8 Important Factors When Localizing Games into German

In 2020 the German computer game market was the fifth largest in the world. It’s no surprise then, that many…

INLINGO02/19/202102/19/2021
Localization

Vive la localisation! How to localize into French

Localizing a project into another language is like walking through a minefield. It’s extremely hard to know when you’re going…

INLINGO01/29/202101/29/2021
LQA

What is localization testing and why is it important?

Neglecting localization testing (LQA — Localization Quality Assurance) is always tempting — why spend time on additional checks when everything…

INLINGO01/13/202103/10/2023
Interview

“Our goal is to publish a great game, which will be received all over the world” – Interview with Tamara Tirjak, Senior Localization Manager at Frontier Developments

INLINGO12/22/202012/22/2020
Interview

“What is BizDev”– Interview with Alexey Trushkov, FunPlus Russia

Pavel from Inlingo: Let’s start with the kind of questions Freud would ask. When did you first get interested in…

INLINGO12/22/202003/22/2022
Interview

“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES

On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for developers who have made or…

INLINGO12/22/202003/22/2022
Localization

Three pitfalls of localization into Japanese

Localization into Japanese is very complicated – it requires taking into account a lot of nuances that are completely unimportant…

INLINGO12/22/202012/22/2020
Interview

“The game needs to be challenging and offers players freedom” Interview with Ivan Buchta, Creative Director at Bohemia Interactive

On the future of military sims, making realistic game mechanics, and devotion to the community. Ivan Bukhta has been working…

INLINGO12/09/202012/09/2020
Interview

“If you want to attract female talent into gamedev you need games made by women for women” Interview with Nika Bender, Live Service Producer at DICE

Nika Bender has come a long way from moderating Playfish forums and product management at Star Stable to becoming a…

INLINGO12/09/202003/22/2022
Interview

“Quality over quantity” Interview with Xavier Marot, Head of Line Production at Focus Home Interactive

Xavier Marot is the Head of Line Production at Focus Home Interactive that published popular projects Vampyr, A Plague Tale:…

INLINGO12/09/202012/09/2020
Interview

“A game designer’s job is not to come up with ideas, but to make other people’s ideas work”. Interview with Fawzi Mesmar, Head of Design at EA DICE

College gaming departments, game designers’ secrets for inspiration, and the genres of the future Fawzi Mesmar has been working with…

INLINGO12/09/202012/09/2020
Interview

“If you have the muscles go info offensive mode” – Interview with Hendrick Lesser, president of EGDF

In times of crisis, many companies could use a helping hand – and it is great when someone is willing…

INLINGO12/09/202012/09/2020

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