INLINGO Senior editor Alexey Medov, Studio Director Nadezhda Lynova, and The Most Games Production Director Dmitry Kurshin will answer the…

CASE STUDY: World of Submarine
The client is GD Company — a publisher with 11 titles, among which are major strategy projects and casual time-killers. The…

“Nobody cares about your problems, but they are interested to see how you’ll solve them”. Interview with Defense Zone developer Artem Kotov
INLINGO sat down to talk with Artem Kotov, who is almost single-handedly behind the popular game series Defense Zone, and…

Our Trip to the Crypto Games Conference 2019
We used to go to a lot of conferences, and so we decided to take a moment to share some…

4 Life Hacks to Help You Stand Out at a Conference
Today, we’ve decided to share some of our personal experience with going to conferences (not just gaming ones) and some…

Who should localize your project: Freelance vs Studio
Localization can range in quality: from volunteer translations done with Google Translate, to professional studio translation and big-name voice actors.…

Deadlines in game localization
The questions have been asked, the topic set, now let’s look at an example. We’ll examine translation from English to…

What needs to be done to prepare a game for localization?
No matter how much we write about localization, we never run out of topics to choose from. Today we decided…

INLINGO TOOLBOX: the programs we work with
MemoQ Our main translation tool. 99% of all INLINGO projects get translated in this program, and glossaries and translation memories…

The INLINGO workflow: How do we do voiceover?
We’ve already talked about the work that project managers, translators, and editors do at INLINGO, and now it’s the voiceover…

The INLINGO workflow: what does a translator do?
Hi, I’m James Stein and I’ve been translating for videogames since 2014 and playing them a lot longer. Prior to…

What do you need for voiceover and how do you cast voice actors: INLINGO’s experience
We’ve already talked about different types of casting for voice actors, so now we’re just going to discuss the key…