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INLINGO BLOG

Gamedev Outsourcing Studios blog with case studies, experts interviews, and helpful articles

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Workflow

Workflow

Why do clients require NDAs?

INLINGO Senior editor Alexey Medov, Studio Director Nadezhda Lynova, and The Most Games Production Director Dmitry Kurshin will answer the…

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INLINGO05/22/201908/30/2019
Workflow

Our Trip to the Crypto Games Conference 2019

We used to go to a lot of conferences, and so we decided to take a moment to share some…

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INLINGO05/14/201905/14/2019
Workflow

4 Life Hacks to Help You Stand Out at a Conference

Today, we’ve decided to share some of our personal experience with going to conferences (not just gaming ones) and some…

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INLINGO04/26/201908/30/2019
Workflow

INLINGO TOOLBOX: the programs we work with

MemoQ Our main translation tool. 99% of all INLINGO projects get translated in this program, and glossaries and translation memories…

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INLINGO03/27/201903/27/2019
Workflow

The INLINGO workflow: How do we do voiceover?

We’ve already talked about the work that project managers, translators, and editors do at INLINGO, and now it’s the voiceover…

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INLINGO02/20/201902/21/2019
Workflow

The INLINGO workflow: what does a translator do?

Hi, I’m James Stein and I’ve been translating for videogames since 2014 and playing them a lot longer. Prior to…

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INLINGO02/20/201903/22/2022
Workflow

The INLINGO workflow: what does an editor do?

This time around, we’ll hear from senior editor Alexey Medov and translation editor Tatiana Bogdanova on what happens to a…

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INLINGO02/20/201902/20/2019
Workflow

The INLINGO workflow: what does a project manager do?

Today, Natasha Potekhina, our current production director who previously spent five whole years as a localization project manager, will talk…

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INLINGO02/20/201902/20/2019
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Inlingo’s Mafia card game: the never-ending project

Projects that drag on and on can be so disheartening. Just look at how much suffering there’s been since Half-Life…

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INLINGO02/20/201902/20/2019

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