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Gamedev Outsourcing Studios blog with case studies, experts interviews, and helpful articles

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Interview

Interview

“Entertainment Dies With Food” – Interview with Ilya Karpinsky, director of strategic development at MY.GAMES

On in-game concerts, attracting investment, and working without crunches Ilya Karpinsky is a godsend for developers who have made or…

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INLINGO12/22/202003/22/2022
Interview

“The game needs to be challenging and offers players freedom” Interview with Ivan Buchta, Creative Director at Bohemia Interactive

On the future of military sims, making realistic game mechanics, and devotion to the community. Ivan Bukhta has been working…

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INLINGO12/09/202012/09/2020
Interview

“If you want to attract female talent into gamedev you need games made by women for women” Interview with Nika Bender, Live Service Producer at DICE

Nika Bender has come a long way from moderating Playfish forums and product management at Star Stable to becoming a…

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INLINGO12/09/202003/22/2022
Interview

“Quality over quantity” Interview with Xavier Marot, Head of Line Production at Focus Home Interactive

Xavier Marot is the Head of Line Production at Focus Home Interactive that published popular projects Vampyr, A Plague Tale:…

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INLINGO12/09/202012/09/2020
Interview

“A game designer’s job is not to come up with ideas, but to make other people’s ideas work”. Interview with Fawzi Mesmar, Head of Design at EA DICE

College gaming departments, game designers’ secrets for inspiration, and the genres of the future Fawzi Mesmar has been working with…

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INLINGO12/09/202012/09/2020
Interview

“If you have the muscles go info offensive mode” – Interview with Hendrick Lesser, president of EGDF

In times of crisis, many companies could use a helping hand – and it is great when someone is willing…

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INLINGO12/09/202012/09/2020
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Interview

“Never skip LQA. That’s a bad idea.” Interview with Maria Lesk, Localization Director at Daedalic Entertainment

Good localization checklist, working with gamers’ criticisms, and a universal set of languages for translation

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INLINGO08/10/202012/02/2020
Interview

“Get ready for your empathy to glitch”: how to communicate with Korean game developers

This interview was written for the BDinGD website—a networking project of Inlingo company. On BDinGD we speak about business processes,…

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INLINGO07/28/202012/02/2020
Interview

“The game has to be super amazing for you to forget about the language barrier” — An Interview with Global Localization Manager at King, Miguel Sepulveda

Reading Time: 30 Minutes We interviewed Miguel Sepulveda, Global Localization Manager at King (Candy Crush Saga). Our business developer, Levon,…

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INLINGO10/29/201912/02/2020
Interview

Localization: a job for freelancers or translation agencies?

Anastasiya Nikolayeva, director of localization for G5 Entertainment group, a developer and publisher of casual and free-to-play games for smartphones…

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INLINGO09/20/201912/02/2020
Interview

Interview with Yulia Arzhakova, Localization Manager in IT Territory

We have more knowledge from our partners to share with you.  In today’s interview, our Artem spoke with Yulia Arzhakova.…

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INLINGO08/07/201908/07/2019
Interview

“Nobody cares about your problems, but they are interested to see how you’ll solve them”. Interview with Defense Zone developer Artem Kotov

INLINGO sat down to talk with Artem Kotov, who is almost single-handedly behind the popular game series Defense Zone, and…

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INLINGO05/16/201903/22/2022

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